Creating a game costs 1 token. That holds whether you’re up against other people, bots, or a mix. Joining a game someone else created is free.
Tokens come from:
Guest accounts accrue tokens too. They’re held for you and transferred when you create an account.
The idea. 16 cards (labelled 0–15) each have a draw weight. Bigger label = lower weight = rarer card. The game runs 1000 simulations, drawing cards one at a time by weight. You score for matching drawn cards before others. You score more when other players didn’t pick the same cards you did.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Either way, bots count as players for scoring and use a mix of strategies (uniform, weighted, past-winners). Want to play right now without waiting for people? Don’t share the join code and you’ll be up against bots only.
The idea. Players place dots on a shape; each dot claims the territory closest to it (a Voronoi cell). You score for the area you claim — and you score more when your dot is far from anybody else’s.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and place dots strategically (a mix of uniform-random and max-min-distance spread). Don’t share the join code to play only against bots.
The idea. The board is 3×3 (fixed). After everyone joins, each player builds their board by tapping 9 numbers from a shared palette of 16. Each number’s value is its draw weight — bigger numbers are drawn more often (so a bingo built with them splits more ways). A simulator draws numbers and counts your “bingos” (any complete row, column, or diagonal). You score for forming bingos — more if other players didn’t use the same numbers as you.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and build boards with various strategies (uniform-random pick, weighted-pick, centre-biased placement). Don’t share the join code to play only against bots.
The idea. A graph appears — vertices connected by edges. Each player picks K vertices. Your picks “diffuse” weight to their neighbours. You score for the weight piled up on vertices you picked — and you score more when other players didn’t pile weight onto the same vertices.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and pick vertices with various strategies (uniform-random K, greedy-coverage, greedy-degree). Don’t share the join code to play only against bots.
skew.games is a free multiplayer arcade. We try to collect as little about you as we can while still running the games. This page explains what we do collect, why, and how to reach us. It is our own policy for our own site. There is no charge to play and nothing here is for sale.
We don't sell your data. We don't share it with advertisers, and there are no third-party ad or tracking networks on the site. We only use outside services to make the product work (for example, a third-party email service to send a verification code if you ask for one). If we ever turn on error monitoring to catch crashes, it is configured to strip out personal details (email, name, IP) before anything is recorded.
The games and their results are kept as part of the arcade's record. Gameplay data isn't deleted, because past rounds are what the game's opponents and statistics are built from. If you'd like your account anonymised or your email removed, email us (below) and we'll take care of the personal parts while keeping the gameplay record itself de-identified.
Questions, or want your information removed? Email privacy@skew.games.
Thanks for playing. These are the ground rules for using skew.games. By playing, you agree to them. They're meant to be short and readable.
skew.games is free to play. We offer it as-is, without warranties, and we can't promise it will always be available or bug-free. We do our best, but you use it at your own discretion.
Play fair and treat other people well. Don't harass or abuse other players, don't impersonate someone else, and don't pick display names meant to deceive or offend. We may remove a display name or an account that breaks these rules or disrupts the games for others.
Games are played with tokens. Tokens are free play-credit: you get them by creating an account, verifying your email, or requesting tokens. They have no cash value, can't be bought, and can't be cashed out or redeemed for money or prizes. They're just a way to keep the games flowing. If you run out of them, have a friend be the one to create a game to invite you to.
We may update these terms as the arcade grows; the date at the top shows the latest version. Questions? Email privacy@skew.games.